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Tools

Sixteen modules that share their data, and two documents that end up on set.

Each module covers a department. Unlike a folder of spreadsheets, data you enter once travels on its own: from the breakdown to costumes, from costumes to the budget, from the cast to the call sheets.

The set documents

They have their own page, outside the modules: they are what you print and send to the crew.

SS

Shooting schedule

The shooting days, scene by scene.

Build the shooting schedule day by day: scenes, times, calls, breaks and notes. Rows are reordered by dragging them, and once a day is wrapped the schedule locks (you can always reopen it).

  • Scenes suggested straight from the breakdown
  • Call, break and note rows, as in paper schedules
  • PDF export for the crew
CS

Call sheet

The sheet you send out the night before.

The complete call sheet: call and wrap times, locations with map links, weather, shot schedule, cast calls with make-up and costume times, crew calls by department and on-set notices.

  • One call sheet per shooting day, each exportable as a PDF
  • Data taken from the breakdown, cast, locations and crew
  • Requirements by department: props, costumes, make-up, sound, grips, electricians, VFX, SFX

Project modules

01

Script breakdown

Upload the PDF and tag elements scene by scene.

Import your screenplay as a PDF and keep its original layout. Riprea detects the scenes on its own (number, INT/EXT, location, day/night) and lets you select text to tag characters, costumes, props, vehicles, effects and every other standard breakdown category.

  • Automatic scene detection, with no artificial intelligence and without sending your script to outside services
  • The text stays laid out page by page, as in the original PDF
  • Tag an element once and it carries over to every scene where it appears
  • Custom categories on top of the 20 standard ones
02

Casting

Every candidate and where each audition stands.

Run your actor search as a pipeline: from first contact to audition, from callback to confirmation. Each candidate has a role, age, contact details, links to self-tapes and a rating from 1 to 5.

  • Clear statuses: to contact, to book an audition, first, second and third audition, confirmed, turned down
  • Direct link to materials on Drive
  • Candidates to audition become calendar events in one click
03

Cast

The confirmed cast and the scenes they appear in.

An automatic view built from casting: who is confirmed, for which role and in which scenes they appear according to the breakdown. It is the basis for daily calls.

  • Updates itself when you confirm an actor
  • Scene appearances worked out from the breakdown
04

Locations

From locations to scout to locations confirmed.

Location cards with photos, address and status: to scout, recce done, confirmed, turned down. Confirmed addresses are suggested in the shooting schedule and call sheets.

  • Reference photos for every location
  • Recces you can plan from the calendar
05

Shot list

Shot by shot, with visual references.

Build your shot list with shot size, angle, movement, lens, frame rate, lighting and sound notes. Each shot can have a reference image, fitted to the chosen format without cropping it.

  • Automatically grouped by the scenes detected in the breakdown
  • 16:9, 4:3, 2.39:1, 1:1 and 9:16 aspect ratios for visual references
  • PDF export ready to print for the set
06

Costumes

Every garment, its actor, its scenes, its cost.

Keep track of the garments to find, make, buy or rent, with reference photos and costs. The total flows into the budget without typing it twice.

  • List of the garments tagged in the breakdown
  • Costs linked to the Budget module
07

Make-up

Make-up and hair, and who looks after them.

Every make-up item with the actor it is for, the make-up artist who does it, the materials needed, the scenes it belongs to and its cost (rentals included).

  • List of the "Makeup" tags found in the breakdown
  • Make-up artist names suggested from the crew
  • Costs linked to the Budget module
08

Set design

The builds to make or adapt on set.

Signs to change, partition walls, rebuilds: every build with its scene, location, status and notes on who makes it. Labour and materials are costed separately.

  • Labour and materials costed separately
  • Confirmed locations suggested for every build
  • Costs linked to the budget
09

Props

Furniture and props, still to find or already on set.

The props and set dressing found in the breakdown, with status (to find, found, already on set, to rent), scenes, cost, sourcing notes and a reference photo.

  • List of the Set Dressing and Props tags from the breakdown
  • Flat cost or daily rental
  • Costs linked to the budget
10

Extras

Everything else the breakdown flags: vehicles, animals, stunts, music.

Collects the breakdown elements no other module keeps: vehicles, animals and their handlers, stunts, music, sounds, greenery, background extras. Each item with the tag it comes from, status, scenes, cost and supplier.

  • List of the Vehicle, Livestock, Stunts, Music, Sound, Greenery and Extras tags
  • Costs linked to the budget
11

Animations

Animated sequences, and who makes them.

The animations tagged in the breakdown, with the studio or person making them, status, scenes, cost and a reference image.

  • List of the Animation tags from the breakdown
  • Costs linked to the budget
12

Crew

Who does what, in which department, and how to reach them.

Organise the team by department (directing, camera, production) with custom roles, contact details and confirmation status. It is where crew calls on the call sheets come from.

  • Custom roles you can reuse across all your projects
  • Confirmation status for every person
13

Camera equipment

What you own, what you rent, what it costs.

Camera, lenses, lights, grip: separate what you already own from what needs renting, with a daily rate and number of rental days.

  • Rental total calculated by the day
  • Flows into the budget under Production
14

Sound equipment

Microphones, recorders, radio mics.

The same approach as the camera department, for production sound: inventory, rentals and total costs.

  • Inventory kept apart from camera so departments never get mixed up
  • Costs linked to the budget
15

Special effects

Physical, optical, mechanical and visual effects.

Everything the effects need: smoke machines, squibs, green screens, special equipment. As with camera and sound, separate what you own from what needs renting, with a daily rate and days.

  • List of the Special Effects, Optical FX, Mechanical FX, Visual FX and Special Equipment tags from the breakdown
  • Rental total calculated by the day
  • Flows into the budget under Production
16

Budget

Eight categories, one total that is always up to date.

Development, production, cast, crew, locations, set requirements, post-production and distribution. Items filled in other modules arrive here on their own; you add the rest by hand with quantity, amount and days.

  • Costs from every department imported automatically, with a warning when they change
  • PDF export with a different shade for each category

For working together

RB

Reference & Brainstorming

A board for every role, location, scene or costume.

The space for visual references, organised by department: casting, locations, shot list, costumes, make-up, set design, props, effects. On each board you add images, notes, arrows and freehand sketches, and you can create your own folders such as "Film colours".

  • One folder per department, one board for every reference
  • Images, coloured notes, text, arrows and freehand drawing
  • Custom folders for the themes that run through the film
CO

Sharing with collaborators

Your crew inside the project, each with their own permissions.

Invite collaborators by email and decide, module by module, what they can see and what they can edit. There are ready-made roles, from the costume designer to the director of photography, plus private messages and a change history.

  • Per-module permissions: view, change status, edit everything
  • Ready-made roles by job, which you can adjust
  • Private messages and change history

Try it on your next project.

Beta open to 50 testers, with a discount at launch.

Join the Beta
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